The LAWW (Levels And Wounds Weighted) worksheet

The purpose LAWW:

In Warlord tournaments, games must often end before a winner has been determined, due to time considerations. LAWW is designed to predict who the winner would have been. It isn't perfect, of course, but it strives to be as good as could be reasonably expected.

When time is called, each player should score their own army according to this formula.

Count how many levels of ready characters you have on the table:               times 10 =              
Count how many levels of spent characters you have on the table:               times 7 =              
Count how many levels of stunned characters you have on the table:               times 3 =              
Count how many levels of characters you have in your hand:               times 5 =              
Count how many levels of items you have in your hand and on the table:               times 2 =              
Count how many levels of actions you have on the table:               times 5 =              
Count how many levels of actions you have in your hand:               times 3 =              
Add all your answers to get your level score:              
Count how many wounds your warlord has:               times 30 =              
Count how many wounds your other characters have.               times 8 =              
Add those two answers to get your wound score:              
Now subtract your wound score from your level score to get your LAWW SCORE:              

If your LAWW SCORE is more than 10 points higher than your opponent's LAW SCORE, you win. Otherwise, roll for initiative (ignore action cards that could influence it, but consider character and item influences on initiative). Whoever wins the initiative wins the game.