# The LAWW (Levels And Wounds Weighted)

## The purpose of LAWW:

In Warlord tournaments, games must often end before a winner has been determined, due to time considerations. LAWW is designed to predict who the winner would have been. It isn't perfect, of course, but it strives to be as good as could be reasonably expected.

## How to use it:

When time is called, each player should score their own army according to this formula. A printed worksheet would make the process quicker and more accurate. See below for a worksheet you can print.

- Count how many levels of ready characters you have on the table. Multiply by 10.
- Count how many levels of spent characters you have on the table. Multiply by 7.
- Count how many levels of stunned characters you have on the table. Multiply by 3.
- Count how many levels of characters you have in your hand. Multiply by 5.
- Count how many levels of items you have in your hand and on the table. Multiply by 2.
- Count how many levels of actions you have on the table. Multiply by 5.
- Count how many levels of actions you have in your hand. Multiply by 3.
- Add those numbers to your score.
- Count how many wounds your warlord has. Multiply by 30. Subtract this number from your score.
- Count how many wounds your other characters have. Multiply by 8. Subtract this number from your score.
- If the two scores are greater than 10 points apart, whoever has the higher number wins.
- If the two scores are less than 11 points apart, roll for initiative (ignore action cards that could influence it, but consider character and item influences on initiative). Whoever wins the initiative wins the game.

## Printable worksheet

Go to this page, and hit the "print" button on your browser.